Hello everyone! This is just a small update to release a few features that I didn’t want to wait for a bigger update.
First, watching players at a local gaming event, and on YouTube, I fast tracked an idea I had for helping to identify power-ups that can be used. Now if a power-up can’t be collected, or wouldn’t be useful to collect, they will be drawn ghosted as an indicator. Cases where power-ups can’t be collected are when you’re maxed out on a capability such as bullet rate/velocity/strength, or for repair power-ups, when your already fully repaired. In the later case, previously it would collect it anyway, but I felt that was misleading since other power-ups would just fail to collect. I hope now it will be more clear when to chase after the buggers!
I also improved the ability to swap outriders for fresh ones. If you have a bunch of outriders and one of them is more damaged than the one your about to pick up, they will be exchanged. Previously it wouldn’t always swap them out.
Oh and one more. After watching Space Game Junkie do infinity circles around two of the early bosses trying to get their own missiles to hit each other, I just had to enable it. So now after a short delay, enemy missiles can actually hit enemies if your adept with the piloting skills!
I hope you enjoy the mini-update and have a great weekend!!
- Drifting power-ups are now transparent “ghosted” if you will not be able to pick them up — for example if you have already maxed out the capability. This includes repair power-ups, so no longer will you feel like you have to chase something down to only find out that it wasn’t useful at that moment.
- Adjusted floating power-up effects to make the central icon graphics more visible.
- Enemy missiles can now be used against them. After a delay, their missiles can hit enemy ships including the source of the missile.
- Swapping outriders for outriders of better health wasn’t working as intended. You should now be able to swap a damaged outrider for one in better condition.
Solaroids is available on Steam Early Access and is still being actively developed by Chad Yates as part-time Indie game developer. Come try out the free Demo, join the Community HUB on steam, or join the ranks of brave fighter pilots defending the solar system and competing for high scores and prestige!