As a solo developer, my ultimate vision for Solaroids far outweighed my production capacity. Perhaps to a fault, I have a keen aversion to releasing inferior product, and want everything to be as close to perfect as I can. I have a list a mile long of potential things to include in the game, and they run the gamut from additional power-ups, characters, environments, backstory, engine enhancements, and multiplayer possibilities. Some of them are in the unreleased game waiting idle till I can wrap them up to my satisfaction. I guess you could say that my eyes definitely have been bigger than my belly so to speak. Even the software I used for project management no longer works on modern iOS devices and I have to use my old iPod 4th generation to manage the project!
To focus my efforts on actually completing a version of the project, I decided some time ago to hone in on a much simpler game. Something that is still in the spirit of Solaroids, and still fun to play for Asteroid fans whether it be alone or with friends. I’ve given it the name Solaroids: Prologue, and development has been wrapping up over the summer culminating in a undesired mad rush to iron out any kinks on the Xbox 360 version of the build.
The game is currently being reviewed for inclusion in the Xbox Live Indie Games catalog for the Xbox 360. It may very well be the absolute last game to be published to the service as submissions have been closed. Not exactly the claim to fame I originally intended, more like a booby prize. It will still be an achievement for me personally, as I have slowly inched closer towards a releasable title. Those that keep asking, when is it going to come out, can finally have an answer other than, when it’s done.
So without further ado here is the first and probably only trailer for Solaroids: Prologue: